Gibbed Mass Effect 2 Save Editor Xbox 360

  1. Gibbed Borderlands 2 Xbox 360
  2. Gibbed Save Editor Xbox 360
  1. Mass Effect Modding ToolDownload Linkhttp://www.
  2. Thus, before Gibbed's Mass Effect 2 Save Editor, then only way to get Freemen (Dune) 'blue within blue' eyes was to make a character in ME1 and then import it into ME2.without. doing extra modifications in the new facial editor.
  3. Gibbed was kind enough to make a rather detailed save editor for Mass Effect 2. As usual, though, he didn't bother to add Xbox 360 support. A quick edit and now it does work on the xbox 360. You have to extract your individual xbsav files from your careers for this to work.

There is a website utility you can use which will convert a Xbox 360 ME2 save game into a PC save game (and vice versa). Gibbed's save game editor. You can do is go online to Mass Effect. Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their loyality missions with simple click!

About This File

See modding thread http://social.bioware.com/forum/1/topic/128/index/2277020/1 for xbox modding information and to ask questions. Also see Javier's link to his google docs near the end of the OP. Requires Microsoft .NET (tested with v3.5).

N.B.: Vaporizer has been active improving this editor. See his file descriptions for changes.

It also stores xbox headmorphs in pc format so headmorphs from either can be used. (It will still read the XanderChaos' BigEndian headmorphs, but XC's Gibbed will *not* read the default headmorph from this.)

[NOTE:]

Editor

Gibbed Borderlands 2 Xbox 360

The descriptions and suggested values for the new variables are taken from http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_2). Check the hex edit thread for more definitive info on what values are recommended or allowed.

Gibbed Save Editor Xbox 360

This file was mirrored from http://social.bioware.com/project/4373/.